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No need to freak out but it is good to be aware. More Volumes being uploaded. Due to subreddit ban? He is a very prolific uploader here, and he can't post anymore. Each schema has its own ATB gauge, meaning the player can swap between schemata and maintain constant action while allowing the other schemata to recharge.

If the player runs out of ATB and cannot perform any actions, the gauges gradually refill as Lightning idles. Lightning is customizable with wide array of garbs, weapons , shields , accessories , adornments and abilities. Schemata allow players to put these together to create different skills and attributes.

Lightning can collect and customize her equipment through completing quests and synthesizing them from components found in the world, shops , or battle. Players can preset different schemata and change between them, similar to how Paradigm Shift worked in earlier games. Garbs change Lightning's look on the field, and their color can be customized. The default schema's garb is the one Lightning wears on the field. Civilians react with different comments depending on which costume Lightning is wearing.

If her current garb is a dress or features a long skirt, she will ride the Angel of Valhalla sidesaddle. The game plays on the world-driven concept with a "doomsday clock" element that determines how much time is left before the Apocalypse. The player is initially given seven days to explore the world, but this can be extended to thirteen days by completing sidequests. Chronostasis stops the flow of time momentarily to give the player a chance to explore, and playing in the Easy Mode has no time-punishment for fleeing battles.

A countdown timer indicating the time left until the end of the world is displayed in the upper-right of the screen. Time stands still when talking to people, during cutscenes and battles, in menus , on the Ark , while Chronostasis is active, and on the final day the time mechanic no longer applies. The player may want to be in specific locations in specific times where black haze called Chaos infusions will appear, indicating the area has become monster territory, where the player will find the toughest opponents for a chance at better rewards.

Lightning will only be able to hold six battle items at the start of the game, but this will increase when the player progresses. Because the play time can be extended, it allows for a player-specific game experience, and different choices yield different events. It will not be possible to see every cutscene in one playthrough, and the time management structure means players can have different experiences each time they play the game.

Instead of being divided into chapters , like the previous two games, the story is told in the form of five main quests. Side quests are available to boost Lightning's stats and harvest Eradia for Yggdrasil to hold off the Apocalypse. Both main quests and side quests are rewarded with stat increases, Eradia and gil and items. Side quests are ranked on a scale of one to three stars. The more stars a quest has, the greater its Eradia reward, but the more challenging or time-consuming it is to complete.

It is not possible to complete every side quest in one playthrough. A new function was incorporated so players could post screenshots or messages on a community board via social networks. Lightning Returns: Final Fantasy XIII let players share game updates onto Twitter and Facebook, such as upon defeating in-game bosses; the updates would include the player's overall score for defeating said boss. The Outerworld Services allowed the player to make snapshots with the possibility of excluding Lightning from them.

The service closed 26th April Nova Chrysalia, known in the Japanese version as Novus Partus Latin for "new offspring," "new Births," "new cocoon," or "rebirth" , is a world created when Gran Pulse and Valhalla came together. It is composed of four continents two natural and two cityscape surrounded by a Sea of Chaos and connected by a monorail system.

Nova Chrysalia contains a mix of architecture ranging from medieval-style to modern. The cities have many clocks to display the progression of time. The pleasure city of Yusnaan is designed as a place of entertainment, while Luxerion is ruled by religious cults.

The remains of Academia and Valhalla are now a part of the Wildlands , a continent comprising vast and open forests, plains, and mountains, including small villages to explore. The Dead Dunes feature dungeons and ruins containing relics from ancient times, alongside a vast desert. The realms' merge affected the Chaos dwelling within human hearts as per the Fabula Nova Crystallis lore , stopping humans from aging and reproducing, though they can still die due to violence or disease.

Nova Chrysalians dress up in a variety of ways: some wear long robe-like black and white garbs with golden masks and mechanical backpacks, while others, such as the citizens of Yusnaan, dress in extravagant colors and outlandish accessories. The citizens of the world are aware of its impending doom, but only few know how much time there is left.

Depending on the continent, people react to the impending Apocalypse differently: the people in Luxerion solemnly wait for the god Bhunivelze to create a new world , while those in Yusnaan celebrate it with lavish festivities. The game does not have a vocal theme song, but the ending theme is composed by Hamauzu, Mizuta, and Suzuki.

Another promotional track released on iTunes was " The Savior ", a track featured on the E3 trailer. Composed by Naoshi Mizuta, the track was released on iTunes on June 6th, , and is used in the game as a battle theme. Each of the continents has its own composer, and depending on the time of a day—morning, afternoon, evening, and night—a different song will play.

The original soundtrack was released in November 21st, Tomb Raider garb is one of the DLC for the game. The localized version has a DLC package that features both the original Japanese dialogue and Japanese lip-synching, providing "a more natural and localized game experience".

This was the first time a localized Final Fantasy console game has featured both English and Japanese voice tracks. It might seem that the line 'To Be Continued New development methods were put into place after Final Fantasy XIII to overcome the challenges the development team had faced during the development of the first installment.

Motomu Toriyama, Yuji Abe, and Isamu Kamikokuryo each presented an element of what the game would be about, yet only disclosed that Lightning's new appearance, designed by Tetsuya Nomura , would play on her light, speed, and elegance. In a developer interview with Famitsu on September 6th, , art director Isamu Kamikokuryo stated that Lightning Returns: Final Fantasy XIII was using newly designed assets to build the game and that Nova Chrysalia was being built from the ground-up.

On October 10th, , character designer Tetsuya Nomura reported he has finished the designs of the outfits for Lightning and Snow Villiers, and that his work in the game had been completed. On November 22nd, , Yoshinori Kitase gave a development update on the Lightning Returns: Final Fantasy XIII Facebook and Twitter accounts, stating the first part of the game had been implemented to a certain extent, and that they had been collecting play test feedback.

In January , Square Enix embarked on a global media tour for Lightning Returns: Final Fantasy XIII , where various media outlets were invited to witness an early but playable build of the game and have a QA session with the developers.

This is unusual in light of past Final Fantasy games' development, as usually Square Enix had been secretive about the progress of their projects and the version of Lightning Returns shown to spectators during the media tour was the earliest build of a Final Fantasy game showed publicly.

This version had many placeholder assets, models, and music being substituted in. Thus improved player freedom and the growth of character while exploring the world became important facets when planning for the gameplay.

The idea was to create an expansive world, but simultaneously make it so the player wouldn't be thrown into it haphazardly. Thus the element of time management was included so the player would pay attention to the world, and think how to interact with its inhabitants. The teams handling the different areas were told to ruminate on how to keep players from straying too far off track and get lost.

At the beginning the developers received negative feedback for the "doomsday clock" system, because the original time did not even allow the player to reach the end of the game. Adjustments were made to arrive to a satisfying amount of time. At first there was a countdown running towards zero on the upper part of the screen, but based on player feedback this was changed to a clock.

With Lightning Returns: Final Fantasy XIII the developers wanted to improve on the freedom of moving around in the field compared to previous entries to the Final Fantasy XIII saga, and various actions were added so Lightning can make the most use of the three-dimensional map's structure.

Director Motomu Toriyama has said the aim was not about adding more action elements, but about providing a wider range of traveling methods so the player can efficiently move around in a world that has a time limit. Many players found the battle system of the previous Final Fantasy XIII series games difficult to understand, and so with Lightning Returns developers wanted to make it easier to see what the player should be thinking and to have a direct response to that, which ties to the idea of having just one playable character.

The developers talked with the Final Fantasy XV development team, who utilize an action-rpg-based system for their game, and got some inspiration. To achieve dynamic fights, the developers took the paradigm system from the two previous entries to the trilogy, and chose them as a set on four buttons for four different actions instead of using a command menu to create a style of gameplay that is simultaneously tactical, yet dynamic.

In Lightning Returns: Final Fantasy XIII the player can dodge and block enemies' attacks; when Lightning's outfit was created the shield came into the design, and the developers thought to utilize it in battles by allowing her to block attacks.

This enabled the creation of various fighting styles, as it is possible to be more offensively focused with the sword, or play defensively with the strengths of the shield. Player reaction to the downloadable costumes in Final Fantasy XIII-2 was mixed, as some players felt the effect should be more than cosmetic.

Thus in Lightning Returns the different outfits Lightning can wear were designed with this in mind to offer stat boosts and other battle advantages. However, the concept of changing outfits didn't come first but naturally found its way into the game based on the compatibility between how the game mechanics were set up.

Yuji Abe has commented on the weaknesses of the paradigm system used in the previous titles to the trilogy, feeling that by relying on setting AIs and switching between pre-set combinations distances the player, makes it less accessible and that it dilutes the feeling of immersion by not having a specific character for the player to inhabit. Abe named the allowing of fewer story scenes with allied characters as the main downside of the one-playable-character system.

A number of artists are involved with crafting the world, with careful detailing in crafting specific sofas, chairs and telephone booths. Motifs from 19th century London during the industrial revolution, Asia, and the Middle East were made to appear in Nova Chrysalia depending on the location. The gothic feel and the monochromatic color scheme of Luxerion were chosen to represent a surreal twilight. The city's colors are mainly composed of white and black, symbolizing light and darkness, as well as featuring the ethereal green seen in Valhalla from Final Fantasy XIII Director Motomu Toriyama said the city's grim tone symbolizes "the strong awareness of death in a world that has lost its concept of mortality.

The city's style has been called "Mech-Goth", alternatively called "Mechanical Gothic". Yusnaan was inspired by a blend of Renaissance and Middle Eastern cultures. Each of the four main areas—Luxerion, Yusnaan, Dead Dunes and the Wildlands—were designed to be distinctive in feel and look, and care was put into designing the NPCs found in the area.

For example, the people of the religious town of Luxerion dress modestly, and those especially devout in an almost cult-like manner.

Many people in Yusnaan dress in extravagant colors and accessories, and the dress sense of the inhabitants of Dead Dunes and Wildlands is designed to be appropriate to their environments.

The characters with more outstanding accessories are usually the ones who give out quests, and upon completing the quest, Lightning can often receive the quest-giver's accessory as an adornment. The ideas for the feel and look of the game areas came from director Motomu Toriyama, [34] who wanted to show types of locations that hadn't been explored in the trilogy's previous installments; this is why a desert was included.

Lightning Returns: Final Fantasy XIII has the overarching theme of time and its passing, and thus day-and-night cycles and designs incorporating large clock faces, were included in the designs.



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